AI Insights · Timothy · December 2023
Top 5 Slime Games on Android in Africa: Q4 2023 Performance
Discover how the top 5 slime games performed on the Android platform in Africa during Q4 2023, with insights on downloads, revenue, and active users.
The fourth quarter of 2023 saw interesting trends in the performance of the top 5 slime games on the Android platform in Africa. Below, we provide a detailed breakdown of each game's weekly downloads, revenue, and active users.
Super Slime - Black Hole Game
Super Slime - Black Hole Game, developed by Supercent, Inc., showed remarkable growth in weekly downloads, peaking at around 48.9K in mid-December. Weekly active users mirrored this trend, reaching a high of approximately 79.9K in the same period. Although the game started generating revenue only in December, it managed to reach $21 in the week of December 11.
Super Slime Simulator: DIY Art
Super Slime Simulator: DIY Art from Dramaton maintained a steady download rate, with a slight increase towards the end of the quarter, reaching about 2.8K in the week of December 18. Active users followed a similar trend, peaking at around 9.1K in mid-December.
My Talking Slimy: Cat Friends
My Talking Slimy: Cat Friends by Pixeland OU experienced a steady rise in weekly revenue, peaking at approximately $574 in the final week of December. Weekly downloads saw significant growth mid-quarter, reaching around 6.5K in the week of December 18, while active users increased to about 7.8K in the same period.
Bruno - My Super Slime Pet
Bruno - My Super Slime Pet, another title from Dramaton, displayed a mix of performance metrics. Weekly downloads spiked to about 5.9K in the week of November 20, while active users peaked at approximately 22.2K in late November. The game also saw a modest increase in revenue, reaching $13 in the final week of December.
World of Slime Simulator Games
World of Slime Simulator Games by Tech Consolidated Inc. showed a declining trend in both downloads and active users over the quarter. Downloads dropped to zero from mid-October onwards, and active users decreased to around 2.1K by the end of December. Revenue remained minimal throughout the period, peaking at $7 in mid-December.
For more detailed insights and data, visit Sensor Tower.